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1. [Idea] Locks for repair tools - in Feedback/Requests [original thread]
I-Shayz-I wrote: Take the same principle from squad commands and apply it to using a repair tool. To set a squad command you press R2 and then R3, finally R1 to set the lock To set a repair tool lock, it could be pressing R1 to soft-lock onto...
- by Meee One - at 2015.11.23 03:01:00
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2. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
korrah silain wrote: Lol yeah, OK so...right now scanners are op as it is, but just rewarding a flat 15 for scanning will lead to farms with the op equipment choice of the moment. On top of that it makes the gallente logi no better (from a wp p...
- by Meee One - at 2015.11.23 02:56:00
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3. [ IDEA ] Awesome Repair Tool - in Feedback/Requests [original thread]
Alena Ventrallis wrote: As a dedicated logibro, I disagree. Our place isn't to survive, but help others survive. In turn, they protect us from the enemy. Being able to rep ourselves with our tools, in any fashion, means we are less reliant on o...
- by Meee One - at 2015.11.22 09:51:00
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4. Warbarge Components And Faction Warfare - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: I have always agreed with that idea, Summa. I think the whole concept of "Personal Warbarge" should be aimed at players who play FW and PC, because they are the ones most likely to be interested in staying in Dust LONG TER...
- by Meee One - at 2015.11.22 09:30:00
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5. Lock-on Reset for Repair Tools - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Meee One wrote: TooMany Names AlreadyTaken wrote: TooMany Names AlreadyTaken wrote: We need a reptool that only locks on to an injured target, and doesn't stay locked on if the target has full health. ...
- by Meee One - at 2015.11.22 09:14:00
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6. Lock-on Reset for Repair Tools - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: TooMany Names AlreadyTaken wrote: We need a reptool that only locks on to an injured target, and doesn't stay locked on if the target has full health. +1 remove manual locking and have it auto lock withi...
- by Meee One - at 2015.11.22 07:42:00
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7. Would it be bad if cloak was viable for all classes? - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I feel that its pg and cpu should equal an active scanner in its level, while scouts keep their current bonus to it plus gain active scanner immunity while cloaked. >immunity to the one thing specifically designed...
- by Meee One - at 2015.11.04 20:44:00
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8. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Symbioticforks wrote: No. I'll make you a deal though. Add a window to tanks where you can be sniped out of your precious toy, and you can have all the splash damage you want. 0/10 Ok,to sum up this thread. OP can'...
- by Meee One - at 2015.10.24 18:18:00
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9. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry... Oh wait... 2/10 When little turret will have an AI similar to installation you can come back with this...
- by Meee One - at 2015.10.23 05:19:00
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10. We get it. You have lots of proto.[request] - in Feedback/Requests [original thread]
maybe deadcatz wrote: And you should have the right to run it in pubs. But do you have to pubstomp? In officer gear none the less?(I'm looking at you,you pubstars) While proto is just ONE tier above advanced gear,OFFICER is three tiers above i...
- by Meee One - at 2015.10.22 19:58:00
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11. A reasonable fix for the game. - in Feedback/Requests [original thread]
CarlitoX Jojooojo wrote: I'd love to. FTFY
- by Meee One - at 2015.10.22 19:42:00
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12. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took...
- by Meee One - at 2015.10.22 19:34:00
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13. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks. Splash was removed to destroy it's anti-infantry ability,which at the time it accelerated at. No,it'll on...
- by Meee One - at 2015.10.21 09:49:00
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14. So, people leaving games early... - in Feedback/Requests [original thread]
Kevall Longstride wrote: This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them. So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all. The ma...
- by Meee One - at 2015.10.20 08:22:00
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15. remote shiled rep tool concept - in Feedback/Requests [original thread]
Sicerly Yaw wrote: x rep tool user Y person being repped logi and or shield rep tool user gives x amount of their own shields to user Y demonstration cal logi 300 shields 70 shield regen reps cal sent with stacked shield extenders for a ...
- by Meee One - at 2015.10.20 08:07:00
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16. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
deezy dabest wrote: and replace it with a base pay for victory or loss. AFKing to a loss should give a base terrible reward. I propose 25k for a loss and 100k for a victory. So,as a logistics user i pay more for survival than any othe...
- by Meee One - at 2015.10.08 06:33:00
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17. Slotted weapons. - in Feedback/Requests [original thread]
Preface:Confusion about how damage mods on a dropsuit can increase damage of a weapon,it can't. This can be rectified however. By adding slots to weapons. And any added mods could increase/decrease the cost of equipping it. Eg. Gun A- 10 CPU 5 ...
- by Meee One - at 2015.10.04 01:13:00
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18. Who thought of adding jumps to myos?(request) - in Feedback/Requests [original thread]
maybe deadcatz wrote: Is it going on a percentage? Wouldn't it be easier to just give each teir a set jump height bonus? The limit is 3 myos per fit. Basic chart assuming nothing. MLT:1.5m bonus(3x=4.5meters extra height.) STD:2m bonus(3x=...
- by Meee One - at 2015.10.04 00:58:00
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19. Nades n nanos. (Request) - in Feedback/Requests [original thread]
maybe deadcatz wrote: Be thinking about this.but we have a good amount of nanohive variations. So why not separate the ability to resupply explosives from the normal variants and make it into a munitions nanohive? Sometimes I'm really low on am...
- by Meee One - at 2015.10.04 00:49:00
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20. To Rattati: redesigned active scanners - in Feedback/Requests [original thread]
Alena Ventrallis wrote: First off, the spreadsheet. First off, scanners are now actually active: they have a capacitor meter just like the cloak field. As you use it, it begins draining. When you stop using it, it begins recharging. Units on...
- by Meee One - at 2015.09.29 11:42:00
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